You play on 9 local tiles, so with one fortress you will only see 0.000002% of the entire world. Each one of these tiles is a 16×16 local area, and on each of those is 48×48 regular tiles. A world size of medium corresponds to 129×129 region tiles. In addition, the area you play on is just a small part of the massive world. There are records like this for every named creature (and every intelligent creature is named), even those that will never encounter your fortress. If a were-beast happens to attack your fortress, you can go into the legends of your world, find the name of that were-beast, and see places it’s raided, its family tree stretching back generations, and the people it’s killed (who also have names and ancestors). The history of a single world in Dwarf Fortress has the depth and magnitude of Middle Earth, with bloodlines, wars, civilizations and monsters all recorded. Unlike other randomly generated sandbox games, the world creation is incredibly detailed, making worlds with realistic geography and legends stretching back to its creation. The game is simply distinct and complex, different from any other. You can move the camera north, south, east, and west, but also up and down through different layers of space. In this game, the player has a top down view of 2D graphics in a 3D space. Even the way you look at the world is different from most games. Its simple graphics, only made up of text and symbols, belies a uniqueness and depth that can’t be replicated. The game has many small parts and mechanics that all fit together to produce countless different interactions and possibilities. It’s been praised for its complexity and detail, even having a place in the Museum of Modern Art. It started development in 2002, released its first alpha build in 2006 and has continued to be updated since. Dwarf Fortress is a game developed by Tarn and Zach Adams in which you indirectly control a colony of dwarves in a randomly generated world and try to create a successful settlement.